Did this for the February/March challenge in Shane Olson's 3D character workshop. The challenge was to create a character based on the great Designs bye Luigi Lucarelli https://www.artstation.com/luigil
I am fairly happy with the design. I did make some conscious changes. The head is smaller, the eyes larger and the scarf design is symmetrical, since the rest was symmetrical too.
No retouching in Photoshop this time. I do have the model UVed and in a manageable polycount for games (without the hair) but I decided to just release the high poly renders for now.

Reference by Luigi Lucarelli https://www.artstation.com/luigil